Venture fiction is a way of practicing polysingularity.

When we talk about the ability to be in different realms simultaneously in the way that’s loyal and 100% committed to each and every one of them, we encounter the limitations of time and space.

This is a risk and that’s where the venture comes in: a high-risk activity that promises high gain (but also, the loss). ¬†Once we deal with the risky part and decide to move on, the next step is to deal with the limitations. That’s the fiction* part. We have to transcend the limitations of time and space through our imagination. We need to create fictional ventures that inscribe imagination into everyday reality through non-existent businesses, products, shops, consultancies, social networks, software tools, and various other processes and things.

Image from www.the-berg.de - a fine example of venture fiction

Do you want to start a new church? Do you want to write software that will change the way we think? Do you want to sell self-replicating chairs, random-angle photo cameras, listen to alien hypnogogic pop, live in a house that derives its energy from your own metabolism? Then do it: create whatever you can, imagine whatever you cannot create, put it together, and you’ve got venture fiction. Put it out there, let other people think that it’s real, invite them to participate, see your ideas become reality. Venture fiction is about ¬†polysingularity in its most pragmatic sense: how to build the kind of reality that has multiple solutions that insist on their uniqueness while being aware of each other’s existence.
* What we normally refer to as “reality” is a constellation of high-frequency synchronizations. There are also other synchronizations that occur at the other frequency ranges and the reason they are not part of reality is that we are not tuned into them collectively. So we can think of fiction as a practice of establishing a certain synchronized constellation, which operates at a different frequency but the one that can still be tuned into. Think of it as radio waves. Reality is within the 90 – 107 FM range. Fiction is within the 103 – 115 Fm range. The 103 – 107 FM intersection is there to link fiction to reality. Then, once the amplitude of oscillations within the fiction range is sufficiently strong, we can start bending reality and bring it into phase sync with the fictional oscillations.¬†